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Braid-creator Jonathan Blow on making the 'biggest puzzle game ever'

For ten years, Jonathan Blow has been working with a small team on what he believes is "the biggest puzzle game ever made". The American developer is renowned as one of the fathers of the modern indโ€ฆ

Braid-creator Jonathan Blow on making the 'biggest puzzle game ever'
BBC Technology โ€” 6 October 2026
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For ten years, Jonathan Blow has been working with a small team on what he believes is "the biggest puzzle game ever made".

The American developer is renowned as one of the fathers of the modern indie game movement, creating the genre-defining puzzle-platformer Braid in 2008.

Now, a decade on from his last project, The Witness, The Order of the Sinking Star is due to be released on Thursday - a game with roughly 1,500 puzzles that he estimates could take around 500 hours to complete.

So why make something the majority of players may never get even halfway through, let alone finish?

"Some people decide what to make based on what's practical or what makes business sense," Blow says. "It's never been the way that I think."

"I sort of make bad business decisions in a sense...because I let the design dominate that process. But then because we did that, we always have something unique," he says.

The blurb of the game - releasing on PC, Nintendo Switch 2, and PlayStation 5 - likens itself to a "game design supercollider".

The player travels through four worlds, viewed from overhead, which are built on the mechanics of four pre-existing free puzzle games from other designers (with their permission to do so).

Read Full Story at BBC Technology โ†’
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โ€” BBC Technology
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